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Résumé
To download a PDF copy of my résumé click here.
Objective:
To provide cool, original designs and visual content to the best studios in videogames, film, TV, advertising and publishing.
Understanding of the industry:
I understand that being a concept artist requires much more than just the ability to create cool designs and artwork, and that at the end of the day this is a business that requires reliability and efficiency on my part. I also understand the requirements and restrictions of the game development pipeline in regards to how it affects my work, e.g.:
- Engine limitations, animation and rig restrictions, texture memory space and polygon count limits.
- Gameplay/level design requirements
- Deadlines and team workflow preferences
Skills / Qualities:
- Solid understanding of perspective, composition and lighting
- Highly original sense of design
- Skilled with both traditional and digital media
- Highly versatile; able to proficiently design vehicles, props, characters, creatures and environments
- Able to work within design restrictions and deadlines
- A solid understanding of the game development production pipeline, and how the restrictions and requirements of 3D art asset creation affect the concept artist.
- Open to relocation
- Friendly, open minded, keen to learn new things and meet cool new people J
Work Experience:
Lionhead Studios | June 2011 – present
Contract Concept Artist
- Working in house providing concepts and other visual material for “Fable: The Journey”.
- Working directly with the Art Director and up to 3 other Concept Artists.
- Liasing with game designers, level designers, content artists and animators etc.
Billy Wimblett Entertainment Design | October 2010 – Present
Freelance Concept Designer (self employed)
- I set up this business to handle any freelance work that comes my way. I offer concept design, illustration and visual development services to all fields of the entertainment industry including videogames, film, TV, advertising and publishing.
Liquid Development | September 2011 – October 2011
Freelance Concept Artist
- Concepting on an undisclosed project for Zynga.
Education:
Self taught (Entertainment Design)
I have learnt everything I know in the field of conceptual design through the following:
- Gnomon Workshop DVD’s
- Peer and professional community/advice/critique
- Online tutorials and general art/design theory.
- A whole lot of practice, dedication and determination.
Shaftesbury upper / high School | September 2006 – July 2009
- AS level qualifications (Art - A,Psychology - B,Chemistry - D)
- GCSE qualifications (Applied Art - A*A*, Science - AA, English - AA, Maths - B, PE - C)
- Diploma in Digital Applications (DIDA)
Software:
- Corel Painter – High proficiency
- Adobe Photoshop – High proficiency
- Adobe Dreamweaver – Moderate proficiency
- Google Sketchup – Basic proficiency
- Microsoft Office suite – Moderate proficiency
- UDK – Basic proficiency
References:
Available on request
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