Concept Designer in the entertainment industry since 2011. I worked in-house at Microsoft's Lionhead Studios for 3 years, contributing primarily to the Fable franchise as well as other internal projects. As a freelancer I have worked for studios such as Activision, Elastic Tv, Drastic Games, and others. Most recently, I was an environment concept artist on 'Spyro: Reignited Trilogy'.
I now specialise in focused, asset-based environment design (particularly architecture), creature design, and visual development. Dark fantasy and worldbuilding is my jam.
Want to get in touch? Feel free to send a message via the form below, or alternatively you can email me directly.