Early worldbuilding concepts done for Soundfall, an upcoming rhythm based dungeon crawler by Drastic Games. I was approached by Drastic back in 2016 where I had the opportunity to work on some early visual development for the environments and monolithic architecture found in the game's world.
Concepts done for Pluralsight back in 2016.
Background concepts done in 2015 for Lionheart: Dark Moon.
A selection of environment concepts for Sketchbook Games, from their upcoming title “Lost Words”.